CD Projekt Red held a Q&A on Raptr to answer fans burning questions about their upcoming title The Witcher 3: Wild Hunt.
Archive for the ‘Interviews’ Category
An interview with the brains behind Surgeon Simulator 2013, Luke Williams and Jack Good, to talk multiplayer, Half Life 3 and Sonic fan art.
Dragon Age Inquisition producer Cameron Lee tells us about the return of tactical view, playable races, second screen and of course dragons.
An interview with Andreas Hall-Penninger of OVERKILL reveals Payday 2 details about CrimeNet, co-op, bringing the game to consoles and the RPG elements.
Cryss interviews Call of Juarez Gunslinger associate producer Nicolas Joye about the new changes, the digital market & how Cartel was “a fake good idea”.
Saints Row IV’s lead designer Scott Phillips talks to us about 4 player co-op, Johnny Gat and the crazy weapons and customisation in Saints Row IV.
Huw Beynon talks about Metro: Last Light gameplay, working with Dmitry Glukhovsky and “one of the tragedies of the handover between THQ and Deep Silver.”
This week we caught up with Andrew Spinks, the clever chap behind indie hit Terraria to find out what the inspiration around the title was and what it was like developing the title.