This week we caught up with Andrew Spinks, the clever chap behind indie hit Terraria to find out what the inspiration around the title was and what it was like developing the Terraria.

- We’ve noticed a trend with gaming studios, particularly with indie studios, that they have a tendency to have rather obscure names. What inspired your studio name?

“Most people online know me as either Redigit or Demilogic, so we put those together and “Re-Logic” is what we got.”

- Who makes up Re-Logic?

“It’s pretty much just me right now!”

- Can you give us a run-down of your back catalogue?

“The studio was formed around Terraria, so it’s the only game I’d officially ‘catalogue’.”

- What was the inspiration behind Terraria?

“Well, sandbox games have really became a big genre in the last couple years, but I’ve always loved elements from a good RPG or Adventure game. I’ve had a great time putting all the features I love into one game.”

- What was it like developing Terraria? Is there anything in particular that you learned from this title?

“Oh man, that’s a tough one. Obviously there were some ups and downs, and I’m still learning. I guess one big thing is that there’s a lot more to making games than simply making something you think is fun and exciting and then getting it out to people. Now I have a business, fans, and a whole lot of other stuff in between!”

- What are you currently working on?

“That’s classified… In all seriousness though, I like to keep things under wraps at least until it’s close to completion.”

- Do you have a dream title that you would some day like to work on?

“That’s a good question! I want to say yes, but my tastes in gaming and my abilities as a developer are constantly evolving and changing. If I let something like that out of the bag, it would probably change too.”

- What is it that attracted you to game development?

“I’ve always been a big gamer, and I’ve wanted to make my own game for almost as long as I can remember.”

- Which games have particularly inspired you?

“Minecraft is the obvious one, but I also consider games like Liero, TLOZ: A Link to the Past, and Dwarf Fortress as definite inspirations too!”

- Is there another indie game or studio that has particularly inspired or impressed you?

“I’ve been watching the development of an upcoming game called Cube World by a dev named Wolfram “wollay” von Funck which has impressed me from the moment I saw it.”

- How do you think publishers and the gaming community can help Indie developers?

“I think that both are already doing their part! Publishers as well as players are always on the lookout for the next big thing, and I think most do their best to determine what that “big thing” is going to be.”

- What do you think about piracy, particularly of Indie games?

“I don’t condone piracy of anyone’s Intellectual Property. If someone does the work to create something, it is theirs, and they should receive whatever credit that comes with it.”

- What should we expect to see from you in the future?

“I hope some fun new games! Again, I expect my taste and style to change as I work. I’m always going to make games that I like to play, so I hope that means other people will too.”

- Any anecdotes you’d like to share about life in the indie studios?

“Unfortunately not a whole lot comes to mind. Things have pretty much been a blur since January 2011!”

- How do you feel about the $100 fee for Steam Greenlight submission?

“I think it makes sense. $100 should make sure that only serious developers will submit content. It’s also cool that it all goes to charity!”

- What advice would you have for aspiring games developers or those who’d like to start their own indie studios?

“Find your own learning style. Trial and Error have been my best friends for a while!”

Thanks Andrew!

For more interviews with indie devs you know and those you don’t, check out our previous Indie Showcase interviews.

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