At Eurogamer 2012 I got some hands on time with the impressive multiplayer aspect of Crysis 3, the upcoming sequel from Crytek. I tried out the Crash Site and Hunter modes on a level called Museum and as it turns out, I’m a killing machine…

The first thing I noticed when I sat down to play was just how pretty Crysis 3 is. The graphics are glorious, from the lush vegetation to the crumbling brickwork, and everything looks incredibly good. The sound effects are also very nice, crisp and clean.

Once I was done drooling over gun shots and water effects, I realised I had no idea what I was doing. No matter as the controls were very easy to pick up and soon I was running and gunning my way around with the best of them.

When playing as the CELL forces in Crash Site, you can select from four classes; assault, heavy, shotgun and my personal favourite, the sniper. The level we played is beautifully laid out, allowing for effective use of any class and their specific talents. The aim of the game is to take control of assorted objective points and kill anything that moves, a good mix of deathmatch and objective which is a lot of fun to play.

For my mind, however, Crysis 3 reallys comes into it’s own with Hunter. Almost invisible, the only way to spot a hunter is when they are very, very close or by making use of the environment – for example you can spot their footsteps in puddles of water to pinpoint their location. This makes the gameplay very tense and totally immersive. When you are killed by the hunter, you become the hunter and that’s when things get really interesting.

Now practically unseen, you stalk the CELL soldiers using the incredibly deadly bow. You also have thermal vision which lets you spot your intended prey much more easily. It balances out nicely because despite being a camouflaged killing machine worthy of a Predator movie, your armour is much weaker than that of the CELL forces and when they do spot you, it’s generally insta-death.

Whilst Crysis 3 has many positive points, there are a couple of minor issues. The threat indicator which is meant to give you some chance of spotting a Hunter did seem to be somewhat erratic as it worked purely by proximity. This meant that I found myself spinning in frantic circles trying to locate the invisible foe, despite them being the otherside of the wall, unable to get anywhere near me without circling the level. It’s a niggling point though and if anything added to the tension.

The biggest thing is going to be how well the graphic work translates to console, as we were playing on a PC build. Overall, the whole experience was intensely enjoyable and I’m looking forward to seeing the finished product in February 2013.

Crysis 3 is scheduled for release in February 2013 for PC, PS3 and Xbox 360.


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